[Approved]Imperial Ships.

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Aeaolen Kicka
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[Approved]Imperial Ships.

Post#1 » Thu Dec 30, 2010 11:13 am

Production Information

<a href='http://fractalsponge.net/gallery/Bellat ... tml#78.jpg' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Bellator-Class Star Battlecruiser

Class: Star Battlecruiser

Manufacturer: Yaga Minor

Affiliation: Kicka Empire

Role(s): Command Ship, Battleship, Fleet Destroyer



Technical Specifications

Length: 8,500 Meters

Shields: 48,650 SBD

Shield System: KDY ISD-82x Shield Generator Domes (4)

Hull: 34,980 RU

Crew: 125,183

Passengers: 19,400 Stormtroopers

Targeting systems: Advanced Gunnery Systems V3

Hyperdrive: Class 1 (Backup Class 8)

Power Plant: I-a9z Mass Solar Ionization Reactor, I-a5d Solar Ionization Reactor

Max Acceleration: 1,900 G

Max Speed: 60 MGLT

Cargo Capacity: 108,000 Metric Tons

Consumables: 5 Years



Armament:

Quad 720-Teraton Heavy Barbette Turbolaser Batteries (12)(Fire-Linked in 6?s)

Quad 720-Teraton Heavy Barbette Turbolaser Batteries (34)(Including 8 Fire-Linked Sets of 3)

Dual 960-Teraton Heavy Turbolaser Batteries (18)

Compound 480-Teraton Heavy Turbolaser Cannons (40)

Quad Heavy Ion Cannon Ball Turrets (14)

Anti-Capital Multiple Missile Launcher Systems (8)[size0](12 Launchers Each, 20 Missiles per Launcher)[/size]

Quad 90-Teraton Heavy Turbolaser Batteries (475)

Dual 90-Teraton Heavy Turbolaser Batteries (486)

90-Teraton Heavy Turbolaser Batteries (542)

Heavy Ion Cannon Batteries (175)

Ion Cannon Batteries (75)

Tractor Beam Projectors (25)



Compliment:

16 Squadrons

- Fighters - 144

- Bombers - 48



Fight fire with fire, they always say. Every now and then, someone listens. This is one of those times. The Bellator-Class Star Battlecruiser is the pinnacle of firepower. It boasts a bristling array of the most advanced designs in capital ship weaponry available to date. To power them all, designers created a new class of reactors, one almost three times the size of a regular Star Destroyer's, and they even paired it up with a Star Destroyer's reactor for good measure.



The development of this ship came from demands for a modestly large ship capable of dealing with ships far larger in size - primarily, Super Star Destroyer-size. Despite it not measuring up to even half the length of an Executor-Class Star Dreadnaught, its specialization allows it the capability of taking out one, on its own.



The hull of the Bellator is somewhat a departure from the more standard designs of Imperial ships. It retains the expected arrow-shape body and over-looking bridge, but the layered decks have been replaced by an armored superstructure which altogether allows the Bellator to be far more resistant to attacks from any direction on it. With the dazzling display of armaments it sports, it's no surprise it has batteries on every side able to fire in any direction on the ship - even on its stern and underbelly. Needless to say, it's no meek vessel, and most definitely no light hitter. </div>




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[Approved]Imperial Ships.

Post#2 » Thu Dec 30, 2010 11:13 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... arrier.jpg' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Vanquisher-Class Fleet Carrier

Class: Heavy Fleet Carrier

Manufacturer: All Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Dedicated Fleet Carrier, Support Ship



Technical Specifications

Length: 6,900 Meters

Shields: 22,850 SBD

Shield System: KDY ISD-82x Shield Generator Domes (4)(Concealed)

Hull: 29,720 RU

Crew: 51,893

Passengers: 9,700 Stormtroopers

Hyperdrive: Class 1 (Backup Class 8)

Power Plant: I-a9z Mass Solar Ionization Reactor

Max Acceleration: 2,100 G

Max Speed: 60 MGLT | 950 KM/H (Atmospheric)

Cargo Capacity: 92,000 Metric Tons

Consumables: 4 Years



Armament:

Heavy Turbolaser Batteries (30)

Turbolaser Batteries (30)

Laser Cannons (120)

Phylon Tractor Beam Projectors (20)

Countermeasures:

Point-Defense Laser Cannons (200)

Anti-Missile Octets (200)



Compliment:

160 Squadrons

- 120 Fighter Squadrons

- 40 Bomber Squadrons

24 Nune-Class Imperial Shuttles </div>




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Aeaolen Kicka
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[Approved]Imperial Ships.

Post#3 » Thu Dec 30, 2010 11:13 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... RTitan.png' target='_blank' rel='nofollow'><img src='http://img.photobucket.com/albums/v610/ ... TitanS.png' border='0' alt='user posted image'></a>

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Model: Titan-Class Heavy Star Destroyer

Class: Heavy Star Destroyer

Manufacturer: Kuat Drive Yards

Affiliation: Galactic Empire

Role(s): Destroyer, Carrier, Command Ship



Technical Specifications

Length: 3,200 Meters

Shields: 16,980 SBD

Shield System: KDY ISD-83iv Internal Shield Generators (4)

Hull: 11,575 RU

Crew: 39,880

Passengers: 16,000 Stormtroopers

Targeting systems: Advanced Gunnery Systems V3

Hyperdrive: Class 0.75 (Backup Class 8)

Power Plant: YMI IV-dl7c Solar Ionization Reactor

Max Acceleration: 2,100 G

Max Speed: 70 MGLT

Cargo Capacity: 72,000 Metric Tons

Consumables: 5 Years



Armament:

Dual 720-Teraton Heavy Barbette Turbolaser Batteries (16)(Fire-Linked in 8?s)

Quad 480-Teraton Heavy Turbolaser Batteries (16)(Fire-Linked in 4?s)

Quad 175-Teraton Heavy Turbolaser Batteries (24)

Dual 175-Teraton Heavy Turbolaser Batteries (28)

70-Teraton Heavy Turoblaser Batteries (34)

Octuple 40-Teraton Turbolaser Barbettes (12)

Dual Heavy Ion Cannon Batteries (40)

Heavy Ion Cannon Batteries (36)

Ion Cannon Batteries (36)

Octuple Heavy Laser Cannons (20)

Quad Laser Cannons (40)

Tractor Beam Projectors (12)

Pinpoint Gravity Well Generators (2)



Countermeasures:

Anti-Missile Octets (54)



Compliment:

10 Squadrons

- Fighters - 96

- Bombers - 24

10 Shuttles

18 MAATs

Numerous Other Craft



Ground Compliment:

4 AT-ATs

12 AT-SEs

Limited Various Other Craft



Other Systems:

Too Numerous to List



Just when the galaxy thought the Empire couldn't possibly put out another Star Destroyer to trump the rest, it did, and it did with the Titan-Class Heavy Star Destroyer. To the untrained eye, the Titan-Class may appear to be just another giant diamond of firepower that the Empire so loves to throw at her enemies. In many respects, it is that, but it is far more than that. It is the culmination of military brilliance between the Executor, Roan Hask, and the Head of the Admiralty, Barcus Lorne, backed by the innovative genius of the Empire's highest engineers. What does such egocentric blabber connote? A "prototype" next-generation warship that should not be taken lightly in any respect.



Externally, the Titan-Class has the layered superstructure appearance that would remind many of a miniature Sovereign-Class Super Star Destroyer. The hull itself is casted with an exofabritic layer, which serves a double purpose: it reinforces the strength of the hull, and the fabritic layer itself has a high potential for particle heat absorbtion, meaning when the hull is struck by turbolaser fire, the damage done is mitigated by the absorbtion and dispersion of the beam?s particle energy.



The reactor systems of the Titan-Class are a step above those of the Imperial IV-Class Star Destroyer, and not just for the sheer larger size of them. The power conversion ratio of fuel to energy saw the addition of a filtration routine which kept the energy acceleration in a clean-burning state ? essentially, it gets more energy output per fuel put into it than any other Star Destroyer?s reactors. This resulted in the Titan-class being able to maintain higher maximum speeds comparable to smaller Star Destroyers rather than slower speeds that ships her size would have.



A simple, but relatively ignored upgrade for sheer lack of will to go through the arduous process of supplying it on a constant basis to masses of ships, is the addition of Agrocite ? a rare ore known only to exist in large quantities on three planets in the galaxy. Agrocite has powerful potentials for rapid energy output ? that is to say, when added to the energy of turbolasers, the firepower of the turbolaser increases two-fold in strength. This gives the Titan-Class a powerful kick to her firepower, essentially doubling the rate at which she is capable of downing enemy vessels, but at the cost of needing constant resupply of the expensive and rare Agrocite ore every couple of months.



Two relatively unnoticeable bulges in the hull of the Titan-Class are a new interpretation on an old technology ? Pinpoint Gravity Well Generators. Like their predecessors, once powered up they create spheres of space in which the force of a planet?s gravity well is exerted. The difference lies in an increased sophistication of the system. Instead of generating one giant immobile blob of a gravity well that paralyzes the ship generating it, the Pintpoint GravityWell Generators produce gravity wells with much smaller diameters, drastically reducing the energy requirement placed upon the ship. Furthermore, mention of pinpoint is not just in name, the gravity wells follow the advanced tracking systems of the V3 targeting systems of the Titan, allowing them to keep centered on and follow automatically even the smallest of craft through the most unusual of maneuvers. Additionally, each Generator is capable of producing multiple gravity wells, the exact number of which depends on the size of the gravity wells in question. For the most part, no matter the size of the gravity well, each one can act just as potently to a ship as a full-sized gravity well of the old era, if not more-so. This literally allows the Titan to pin down individual ships, or even an entire fleet from being able to hyperspace, even at greater distances than the antiquated Interdictor?s gravity well?s range.



Shield systems too have seen a new addition to their usage. Rather than a redesign of the whole technology, the types of shields are simply reused in a more logical manner on the Titan-Class. For instance, the hangar bays of the ship, when opened, as per always have the regular redundant Ray Shield over them to keep the air on the inside and the blaster fire on the outside. The new addition, however, is a Unilateral Particle Shield system that merges in with the Ray Shield, which prevents any solid objects from entering the hangar bay, but still letting solid objects exit the hangar bay ? AKA, fighters can get out, but not in. Realizing the shortcomings of such a system, steps before implementation were already taken, doubling the capacitors for the Particle Shield which allow the shield to switch on and off nearly instantaneously, effectively making it capable of letting in individual fighters at a moment?s notice before blocking anything else behind it.



Internally, the systems used in the Titan-Class have never been so effectively streamlined for precision and effectiveness, without limiting the scope of capabilities the crew have in terms of control. This streamlining of systems with addition of redundancies acts much akin to the old advance of slave circuits. Nothing, however, is slaved ? such is an outdated and crude design for the same desired effect. Everything acts within an internal self-actualizing network which constantly monitors inputs and converges all relevant information to the central computer, and the crew that use it. Linked to this advanced networking system is a new crew station ? the <a href='http://starwarsgalaxies.station.sony.co ... ial_12.jpg' target='_blank' rel='nofollow'>Tactical Control Pod</a>, or TCP. From this station, a single crewman can see and control every strategic detail about the ship in real-time during battle. Being able to see the entire field of battle and all ships on it in sensor range (which extend multiple systems), the operator can not only see every movement by the enemy, but every movement by other allied ships ? and more importantly, control every movement by every ship in the Imperial fleets, if he so desires to. This realizes a previously-unseen scale of micromanagement of battles, allowing for tactics and strategies to be changed on the dime without utter chaos and confusion throughout the fleet.



Adorning either side of the top of the main bridge are half-sunken in bulbs. In the ancient past of the Empire, these bulbs would represent the deflector shields of the Star Destroyer ? such a stupid placement of such a highly-important defensive system has been done away with. The half-bulbs are now nothing more than additional sensor suites, which triple the distance and strength of all sensor scans. Shield systems are now, like Mon Calamari designs, internalized and strategically, but sporadically, located throughout the ship to provide redundant coverage. The newly advanced sensor systems, while not dependent on it, are connected to the advanced networking system, allowing them to ?ping? sensor scans off of other Imperial ships within range, effectively allowing it to scan for as long as Imperial ships can bounce it outwards. The single ship, with enough support, could potentially cover an entire sector with one scan ? and the central computer could even handle the load of information. Additionally, the Titan-Class Star Destroyer has innumerable smaller, but by no means less important, systems which for lack of space, cannot fully be listed which aid in its design.



Currently, there is only a single ship of this design ? the prototype, named ?The Indomitable?. As the prototype model, it has both the best the ship has to offer, as well as the untested and theoretical models still in the rough. It sports two TCPs, rather than the single one that the normal model would have, in order to experiment with the cooperative benefits of dual control over a fleet. Taking the whole series as his personal brainchild, Roan has taken ?The Indomitable? as his personal flagship in order to see through its testing on the most extensive of levels and perfect for the Empire, the idea that is the Titan-Class Heavy Star Destroyer. </div>




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[Approved]Imperial Ships.

Post#4 » Thu Dec 30, 2010 11:14 am

Production Information

<a href='http://fractalsponge.net/gallery/asd/index.html#12' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Allegiance II-Class Star Destroyer

Class: Star Destroyer

Manufacturer: Yaga Minor Shipyards

Affiliation: Kicka Empire

Role(s): Command Ship, Dedicated Fleet Destroyer



Technical Specifications

Length: 2,800 Meters

Shields: 14,520 SBD

Shield System: KDY ISD-82x Shield Generator Domes (2)

Hull: 9,860 RU

Crew: 55,583

Passengers: 5,500 Stormtroopers

Targeting systems: Advanced Gunnery Systems V2

Hyperdrive: Class 1.0 (Backup Class 8)

Power Plant: I-a5d Solar Ionization Reactor

Max Acceleration: 2,500 G

Max Speed: 70 MGLT

Cargo Capacity: 58,000 Metric Tons

Consumables: 5 Years



Armament:

Quad 640-Teraton Heavy Barbette Turbolaser Batteries (12)(Fire-Linked)

Single 800-Teraton Heavy Ion Cannon Ball Turrets (3)

Quad 320-Teraton Heavy Ion Cannon Ball Turrets (6)

Quad 175-Teraton Heavy Turbolaser Batteries (45)

Dual 175-Teraton Heavy Turbolaser Batteries (48)

Warhead Launchers (20)(12 Missiles Each)

90-Teraton Heavy Turbolaser Batteries (62)

Heavy Ion Cannon Batteries (52)

Tractor Beam Projectors (12)



Compliment:

None



Description:

The Allegiance II-Class Star Destroyer is a new breed of warships. Reflecting back closely on the successes of the Tector-Class Star Destroyer, the Allegiance focuses entirely on capital ship engagements. To that end, it has no hangar bays, no ground assault forces, and a reduced Stormtrooper presence. Taking advantage of the latest in power plant technologies, the Allegiance II is capable of putting out 10x the power as an ISD, easily feeding its extensive armaments and shields. Over it all, the Allegiance has a heavily armoured superstructure with extensive hull plating.



All of this trails back to its central purpose - that of being a Dedicated Fleet Destroyer. And a fleet destroyer, it is. It is capable of cutting through swaths of large ships. The Allegiance is rarely found outside of heavy fleet concentrations, however, to avoid its central weakness - lack of any capability to combat fighters. </div>




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[Approved]Imperial Ships.

Post#5 » Thu Dec 30, 2010 11:14 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... ial_IV.jpg' target='_blank' rel='nofollow'><img src='http://img.photobucket.com/albums/v610/ ... _Small.png' border='0' alt='user posted image'></a>

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Model: Imperial IV-Class Star Destroyer

Class: Star Destroyer

Manufacturer: Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Destroyer, Carrier, Command Ship



Technical Specifications

Length: 1,600 Meters

Shields: 8,850 SBD

Shield System: KDY ISD-83iv Internal Shield Generators (2)

Hull: 5,960 RU

Crew: 22,760

Passengers: 9,700 Stormtroopers

Targeting systems: Advanced Gunnery Systems V3

Hyperdrive: Class 0.75 (Backup Class 8)

Power Plant: YMI III-dl7c Solar Ionization Reactor

Max Acceleration: 2,400 G

Max Speed: 70 MGLT

Cargo Capacity: 38,000 Metric Tons

Consumables: 6 Years



Armament:

Quad 480-Teraton Heavy Barbette Turbolaser Batteries (8)(Fire-Linked in 4's)

Quad 240-Teraton Heavy Turbolaser Batteries (12)

Dual 175-Teraton Heavy Turbolaser Batteries (16)

Dual 175-Teraton Heavy Ion Cannon Batteries (16)

90-Teraton Heavy Turbolaser Batteries (32)

Heavy Ion Cannon Batteries (22)

Ion Cannon Batteries (22)

Tractor Beam Projectors (8)



Compliment:

6 Squadrons

- Fighters - 60

- Bombers - 12

8 Shuttles

12 MAATs

Numerous Other Craft



Ground Compliment:

20 AT-ATs

20 AT-SEs

40 AT-STs

Numerous Other Craft

1 Prefabricated Garrison Base



The weapons of war are ever changing, improving, adapting, and advancing. The vessels of war are no exception. Star Destroyers, the practical symbol of the Empire entire, stand at the forefront of this change. They are the core strength of any Imperial Fleet, the desire of any Captain, and the pride of the Navy. Their image is stamped across every conceivable surface that warrants a showing of strength and power. Almost 300 years of history are marked by their exploits through almost every war in the galaxy.



Dated weapons would be an understatement. For almost three hundred years, commissioned, de-commissioned, re-commissioned, the Imperial I and II-Class Star Destroyers were the pinnacle and irreplaceable weapons of war. Even through the life of the Imperial III-Class they saw extended and unhindered usage, a prize choice for flagships no matter their horrendous age. They almost seemed to suffer the same reputation as a fine wine, one might say. But now, with this year, the Imperial III-Class itself sees itself in a very ripe old age, a clear calling for help, a son, an heir to the dynasty that is the Imperial Star Destroyer.



A nail has been placed in the coffin of antique Star Destroyers everywhere this day. For this day, we see next in the line, the replacement of irreplaceable ships, the Imperial IV-Class Star Destroyer. While at first glance, the statistics of said ship may appear to be nothing new, nothing to get excited about, be aware, the power is in the details. While its size, armament numbers, and compliment are statistically similar, if not the same as, its counterparts, there is far more to a ship. First and foremost, the armament is revolutionized for the new generation of how ships are armed ? quite heavily, to be exact. While its main batteries are not octuplets, they are heavier ? and thus more powerful ? weapons, better armored, and with individual shielding units. Also, the old tradition of ?Balls Out? with the shield generator domes resting atop the bridge of the Star Destroyer has been done away with. Now all that rests upon the bridge are the sensory antennas, filling in where the domes used to be. Instead, the shield generators have been internalized, protected by the ship itself, as they should be. Engine potentials and powerplant outputs match that of the Allegiance II and Pellaeon Star Destroyers. The bridge is equipped with its own backup shield generator and houses some impressively advanced systems, including sensors that weed out the point-blank blind spots of the ship, 360-degree holographic-view systems, and redundant command systems. The other most needed change that this ship has going for it is the massive reduction of required personnel to operate it, dropping off over 15,000 crew per ship thanks to the most advanced streamlining technologies available.



All-in-all, the Imperial IV-Class Star Destroyer is a marvel of a ship, vastly improving upon every aspect the old Star Destroyers held proudly ? if desperately ? onto. No longer will people need to, and unless stuck in the past, won?t want to, live by Imperial I and II-Class Star Destroyers, for the IV puts them to shame. </div>




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[Approved]Imperial Ships.

Post#6 » Thu Dec 30, 2010 11:14 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... torIII.png' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Acclamator III-Class Assault Ship

Class: Assault Ship

Manufacturer: Most Shipyards

Affiliation: Kicka Empire, Galactic Alliance

Role(s): Troop Transport, Carrier, Planetary Invasion



Technical Specifications

Length: 952 Meters

Shields: 4,760 SBD

Hull: 3,352 RU

Crew: 1,200

Passengers: 20,000 Soldiers

Hyperdrive: Class 0.75 (Backup Class 10)

Power Plant: Hypermatter Annihilator Reactor KVI2

Max Acceleration: 3,500 G

Max Speed: 65 MGLT | 1,100 KM/H (Atmospheric)

Cargo Capacity: 17,000 Metric Tons

Consumables: 2 Years



Armament:

Heavy Turbolaser Batteries (4)

Quad Turbolaser Cannons (18)

Laser Cannons (20)

Ion Cannons (20)

Heavy Torpedo Launch Tubes (6)



Countermeasures:

Anti-Missile Octets (16)

Point-Defense Laser Cannons (10)



Fighter Compliment:

None

(Carrier Variant:)
17 Squadrons
- Fighters - 144
- Bombers - 48
- Shuttles - 12




Ground Compliment:

50 AT-ATs / T4-B Heavy Tanks

50 SPMA-Ts / MPTL-2a

100 MAAT / LAAT Gunships

200 AT-SEs / HTT-26 Heavy Troop Transport

400 AT-STs / T3-B Heavy Attack Tanks

Assortment of Other Vehicles



Designated the Acclamator III-Class Assault Ship, in a direct connection with its earlier predecessors, the line is based primarily on the design of the Acclamator I ? a troop or fighter carrier. In days of the Clone Wars, the Acclamator line was distinctly a Rothana Heavy Engineering line, having been designed and built by them for the Old Republic. However, decades changes things ? Sienar Fleet Systems acquired enough capital from the renewed Empire?s contracts to purchase the blueprints and rights to the Acclamator line. Originally that placed the Acclamator firmly in the Empire?s realm of production. However, Sienar Fleet System?s corporate tower on Byblos, which held prints to the Acclamator III, was seized by the Galactic Alliance, thus giving them a complete copy of the data for the Acclamator and allowing them to produce the ship at their discretion.



Though expanded 200 Meters in length and possessing four angled ?fins? across its hull, the Acclamator III still yet resembles the older models. It is primarily a massive transport ship, capable of hauling over two Imperial Legions and hundreds of support vehicles, including the ability to deploy one-hundred MAAT/LAAT Gunships from orbit. The Carrier Variant up to 17 Squadrons (which thus sacrifices its ground compliment). The Acclamator III is fully capable of landing on the surface of a planet across multiple terrains ? including ocean. The purpose of the ship is to act alongside the Pellaeon-Class Star Destroyer, one to fight in space, the other to fight on land. Another consideration that was in play at its creation was the Doomgiver-Class Assault Carrier, since they both were designed approximately at the same time by the same creators it's only obvious they would design the two to compliment one another. While the Doomgiver stays safely in orbit, or farther away, and deploys small units rapidly, the Acclamator III is all about diving into the fray and unleashing all its forces at once. </div>




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Vengeance Squadron

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[Approved]Imperial Ships.

Post#7 » Thu Dec 30, 2010 11:15 am

Production Information

<a href='http://www.fractalsponge.net/procursator/s7.jpg' target='_blank' rel='nofollow'><img src='http://img.photobucket.com/albums/v610/ ... rSmall.png' border='0' alt='user posted image'></a>

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Model: Procursator-Class Star Destroyer

Class: Star Destroyer

Manufacturer: Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Destroyer, Heavy Frigate, Fast Attack Ship



Technical Specifications

Length: 900 Meters

Shields: 4,510 SBD

Shield System: KDY ISD-82d Shield Generator Domes (2)

Hull: 3,380 RU

Crew: 8,100

Passengers: 2,000 Stormtroopers

Targeting systems: Advanced Gunnery Systems V3

Hyperdrive: Class 0.65 (Backup Class 5)

Power Plant: YMI II-dl7c Solar Ionization Reactor

Max Acceleration: 3,300 G

Max Speed: 85 MGLT

Cargo Capacity: 10,000 Metric Tons

Consumables: 4 Years



Armament:

Triple 960-Teraton Heavy Barbette Turbolaser Batteries (3)

Quad 90-Teraton Heavy Turbolaser Batteries (8)

Dual 175-Teraton Heavy Turbolaser Batteries (14)

90-Teraton Heavy Turbolaser Batteries (20)

Heavy Ion Cannon Batteries (20)

Quad Heavy Laser Cannons (24)

Anti-Capital Multiple Missile Launcher Systems (2)(12 Launchers Each, 2 Missiles per Launcher)

Tractor Beam Projectors (4)



Compliment:

Shuttles ? 4

Landing Barges ? 2



Ground Compliment:

2 AT-ATs

4 AT-SEs </div>




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Vengeance Squadron

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Aeaolen Kicka
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[Approved]Imperial Ships.

Post#8 » Thu Dec 30, 2010 11:15 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... ince_T.png' target='_blank' rel='nofollow'><img src='http://img.photobucket.com/albums/v610/ ... ince_T.png' border='0' alt='user posted image'></a>

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Model: Victory III-Class Star Destroyer

Class: Star Destroyer

Manufacturer: Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Destroyer, Heavy Frigate, Support Ship, Carrier



Technical Specifications

Length: 750 Meters

Shields: 3,750 SBD

Shield System: KDY ISD-82s Shield Generator Domes (2)

Hull: 2,625 RU

Crew: 6,920

Passengers: 1,600 Stormtroopers

Targeting systems: Advanced Gunnery Systems V3

Hyperdrive: Class 0.70 (Backup Class 8)

Power Plant: YMI II-dl7c Solar Ionization Reactor

Max Acceleration: 2,650 G

Max Speed: 80 MGLT

Cargo Capacity: 9,000 Metric Tons

Consumables: 4 Years



Armament:

Quad Heavy Turbolaser Batteries (8)

Dual Heavy Turbolaser Batteries (8)

Heavy Turbolaser Batteries (14)

Quad Turbolaser Batteries (20)

Ion Cannon Batteries (20)

Quad Laser Cannons (20)

Tractor Beam Projectors (10)



Compliment:

2 Squadrons

- 24 Fighters

Shuttles ? 6

Landing Barges ? 8



Ground Compliment:

10 AT-ATs

20 AT-SEs

Some Other Craft </div>




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Vengeance Squadron

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Aeaolen Kicka
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[Approved]Imperial Ships.

Post#9 » Thu Dec 30, 2010 11:15 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... giver2.jpg' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Doomgiver-Class Assault Carrier

Class: Assault Carrier

Manufacturer: Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Carrier, Assault Ship, Troop Transport



Technical Specifications

Length: 750 Meters

Shield System: YX-443 Shield Generators

Shields: 5,350 SBD

Hull: 1,092 RU

Crew: 2,530

Passengers: 16,000 Soldiers

Hyperdrive: Class 0.75 (Backup Class 10)

Power Plant: Hypermatter Annihilator Reactor KVI2

Max Acceleration: 2,150 G

Max Speed: 60 MGLT | 980 KM/H (Atmospheric)

Cargo Capacity: 6,500 Metric Tons

Consumables: 8 Months



Armament:

Heavy Turbolaser Batteries (2)

Dual Turbolaser Batteries (4)

Quad Laser Cannons (16)

Tractor Beam Projectors (8)



Countermeasures:

Anti-Missile Octets (12)



Fighter Compliment:

2 Squadrons

- Fighters - 24

6 Nune-Class Shuttles



Ground Compliment:

100 AT-RDPs / <a href='http://starwars.wikia.com/wiki/MT-AT' target='_blank' rel='nofollow'>MT-AT</a> <a href='http://starwars.wikia.com/wiki/Cocoon_pod' target='_blank' rel='nofollow'>Cocoon Pods</a>

200 AT-SE (or 400 AT-ST)



Other Systems:

Escape Pods



?Knocking at your back door? has gained a whole new meaning with the introduction of this ship. It has one and only one purpose to its existence ? dropping Imperial forces anywhere on a planet?s surface in force and in haste. Behind enemy lines, ontop of enemy lines, anywhere Imperial forces are needed ? this ship delivers.



It is as it appears ? a broad but shallow, and overall meek starship, especially in comparison to vessels equal in size. One-hundred AT-RDPs is no light compliment, and considerable measures had to be undertaken on the structural design of the ship to enable it to hold so many. Cargo capacity was dropped, the armaments were cut ? leaving them unable to take on anything bigger than a small frigate, and most especially the hull density of the ship was drastically reduced to accommodate those pods it holds and services on the underside of it. Further reducing hull density and internal cargo space was the required inclusion of hangars for two squadrons of fighters. To remedy the whole situation, the Doomgiver-class was outfitted with redundant shield generator systems, which not only bolstered the shield strength far above normal, but also allowed another line of defense ? if one shield generator was lost, the others remained.



When it came to energy output, a bulbous Solar Ionization Reactor was just too colossal a power system to institute. It was therefore necessary to make a renovation of the Hypermatter Annihilator Reactor, which was much more compact in terms of height. Successfully bringing anew the HAR power plant, the Doomgiver-Class only had to make the standards of the Pellaeon-Class Star Destroyer as far as engine output and hyperspace capability, as it was meant to compliment the ship in both speed and maneuvering ? a means to allow the ships to keep formation with ease.



While optimally, the Doomgiver-Class would drop the pods from orbit around a planet, drop pods can actually be released anywhere in space ? the initial thrust of release combined with the onboard thrusters allows the drop pod to maneuver along the lines of an escape pod in space. The 100 pods carried are held in 6 </div>




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Vengeance Squadron

Darth Abaddon | Malus Solari
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Aeaolen Kicka
Posts: 5972

[Approved]Imperial Ships.

Post#10 » Thu Dec 30, 2010 11:16 am

-Vehicle Information-

<a href='http://img.photobucket.com/albums/v610/ ... giver4.jpg' target='_blank' rel='nofollow'>Link to Picture</a>

Model: All Terrain Rapid Deployment Pod (AT-RDP or just RDP)

Class: Drop Pod

Affiliation: Kicka Empire

Manufacturer: Rothana Heavy Engineering

Role(s): Troop Deployment, Command Station



Technical Specifications

Diameter: 21 Meters

Height: 36 Meters

Armor Density:

Top: 10 Centimeters

Sides: 50 Centimeters

Bottom: 90 Centimeters

Shields: 50 SBD Deflector Shields

Crew: 4 Minimum, 12 Maximum

Passengers:

160 Soldiers

2 AT-SE (or 4 AT-ST)

Cargo Capacity: 500 Kilograms

Weapons: Light Laser Cannons (4)



Yet another modern adaptation of an old idea in the Empire?s arsenal, the AT-RDP is a large, heavily-armored drop pod specially designed to fit with the Doomgiver-Class Assault Carrier. Aside from the stripping of old systems and general upgrading of technology all around in the pod, it is relatively unchanged from its 200+ year old predecessor of the same name.



The reintegration of drop pods into Imperial use came about from numerous complaints by ground commanders that landing troops was too slow a process when they had to land whole ships or shuttles, which were large, slow-moving targets that alerted the enemy to exactly where on the planet they were attacking, giving them time to prepare a defense.



Drop pods, in turn, rectified this problem because from their time of detachment, they took well under a minute to reach the surface of the planet. With their carrying capacity, this effectively meant that over 16,000 infantry supported by 200/400 vehicles could be launched into battle within minutes from one Doomgiver, allowing them to easily overwhelm any immediate-response enemy forces.



Equipped with a deflector shield, drop pods are easily capable of entering through a planet?s atmosphere. However, as a backup should the deflector shields fail, each pod has enough armor on all of its sides to survive atmospheric reentry ? though its primarily armored at the bottom to ensure the pod is angled properly downward. Built with thrusters, the drop pods are capable of altering their trajectory in mid-flight should the need arise, but they are not enough to enable the pod to fly in atmosphere. In addition to thrusters, the pods are designed with one-time boosters on the bottom which kick in immediately before touchdown to cushion and brake for landing.



Each pod is divided into four sections. The largest section is the bottom, with a height of 14 meters, fitting either 2 AT-SEs or 4 AT-STs. One section up from that was the 7 Meter, three-story high, garrison holding 160 soldiers with limited personal space. Above the garrison, at 8 Meters, is the cargo hold, storing all excess and specialized equipment Imperial forces may need in the field. Finally at the top, making up the final 6 Meters, is the two-story command deck which is capable of organizing and communicating with all Imperial forces within its range. Both the AT-SE/AT-ST and Soldier compartments have four landing ramps each which can angle in any direction and extend out to act as bridges out to any features around the drop pod.



Once landed, with their 50 centimeters of side armor and 4 Light Laser Cannons, each pod acts as a self-contained fortress, capable of supporting, guiding, and protecting its forces. The deflector shields, primarily designed to withstand atmospheric reentry, are left with enough energy to protect the pod for the first few minutes after landing. Once an engagement is over, the Doomgiver is capable of tractor beaming each pod back up to it, to load it up for the next mission. </div>




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Vengeance Squadron

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Aeaolen Kicka
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[Approved]Imperial Ships.

Post#11 » Thu Dec 30, 2010 11:16 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... naught.jpg' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Dreadnaught II-Class Heavy Cruiser

Class: Heavy Cruiser

Manufacturer: All Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Battleship, Frigate



Technical Specifications

Length: 700 Meters

Shields: 4,070 SBD

Shield System: XS-91 Shield Generator

Hull: 2,950 RU

Crew: 3,200

Passengers: 3,700 Soldiers

Targeting Systems: Advanced Gunnery Systems V2

Hyperdrive: Class 0.75 (Backup Class 8)

Power Plant: Hypermatter Annihilator Reactor

Max Acceleration: 2,350 G

Max Speed: 65 MGLT | 1,075 KM/H (Atmospheric)

Cargo Capacity: 11,000 Metric Tons

Consumables: 3 Years



Armament:

Heavy Turbolaser Batteries (4)

Quad Turbolaser Cannons (40)

Quad Laser Cannons (20)

Heavy Laser Cannons (10)

Tractor Beam Projectors (2)

General Launcher (2)

Countermeasures:

Anti-Missile Octets (20)



Fighter Compliment: None </div>




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Vengeance Squadron

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Aeaolen Kicka
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[Approved]Imperial Ships.

Post#12 » Thu Dec 30, 2010 11:16 am

Production Information

<a href='http://img.photobucket.com/albums/v610/ ... rigate.jpg' target='_blank' rel='nofollow'>Link to Picture</a>

Model: Lancer II-Class Frigate

Class: Frigate

Manufacturer: All Imperial Shipyards

Affiliation: Kicka Empire

Role(s): Anti-Starfighter Frigate



Technical Specifications

Length: 280 Meters

Shields: 1,415 SBD

Shield System: XR-90 Shield Generator

Hull: 980 RU

Crew: 750

Passengers: 40 Soldiers

Hyperdrive: Class 0.65 (Backup Class 6)

Power Plant: Redux Hypermatter Annihilator Reactor

Max Acceleration: 2,560 G

Max Speed: 85 MGLT | 1,225 KM/H (Atmospheric)

Cargo Capacity: 400 Metric Tons

Consumables: 1 Month



Armament:

Turbolaser Batteries (2)

Quad Laser Cannons (20)

Heavy Laser Cannons (8)

Countermeasures:

Anti-Missile Octets (4)



Fighter Compliment: None </div>




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Aeaolen Kicka
Posts: 5972

[Approved]Imperial Ships.

Post#13 » Thu Dec 30, 2010 11:16 am

"The TIE Predator was not an advancement, it ignored every lesson learned from battles since the birth of the Empire! It was some whack-job's artistic vision gone horribly wrong. It was not designed as a superiority fighter, but as a piece of art, and that cannot be had in the Imperial Navy!" ? Roan Hask



Our researchers managed to get the following diagnostic papers on the new additions to the Imperial lines. With it, they gave a brief synopsis of the fighter and its changes.



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<img src='http://img.photobucket.com/albums/v610/ ... hantom.jpg' border='0' alt='user posted image'>

Model: TIE Phantom F2-Class Starfighter

Class: Starfighter

Manufacturer: Yaga Minor Shipyards

Role(s): Cloaked Recon, Cloaked Assault Fighter

Length: 10.8 Meters

Maximum Acceleration: 5,280 G

Maximum Speed: 150 MGLT | 1,750 KM/H (Atmospheric)

Hyperdrive Rating: Class 0.5

Engines: P-sx8.5 Ion Engine

Shield System: S8-3 Novadex Deflector Shield Array

Shields: 100 SBD

Hull: 15 RU

Armament:

Laser Cannons (5)

Missile Launchers (2)(3 Missiles Each)

Countermeasures:

Flares

Other Systems:

Cloak

Baffled Drive System

Self-Destruct Mechanism

Ejector Seat (tied to the Self-Destruct Mechanism)

Crew: 1 Pilot

Passengers: None

Cargo Capacity: 45 Kilograms

Consumables: 2 Days



A later evolution to the old TIE Phantom fighter, the TIE Phantom F2 was designed in 250 ABY as a more conventional superiority fighter than its predecessor. After careful review, the concept of using cloak with the modern age prevailed in the argument. The TIE Phantom was chosen for the base design, and it was completely overhauled on paper to be at the top of its game in the modern era by completely reducing it down to a real assault fighter. The need of a co-pilot was obsoleted thanks to new technology, and many components were shrunk in size, allowing the TIE Phantom F2 to reduce its size drastically. It was mounted with heavier weapon systems, better shields, but slightly lighter armor. The previous issues with cloaking technology were done away with; TIE Phantoms could now easily distinguish other Phantoms while completely staying off enemy radar except for when firing, where the old mechanism for keeping the visibility down by flipping the cloak off and on again for each volley was kept in place. Other additions include the Baffled Drive System, which dissipated its ion trail.





<img src='http://img.photobucket.com/albums/v610/ ... er-RS3.jpg' border='0' alt='user posted image'>

Model: TIE Hunter II-Class Starfighter

Class: Starfighter

Manufacturer: Yaga Minor Shipyards

Role(s): Space Superiority Fighter

Length: 8.6 Meters

Maximum Acceleration: 4,800 G

Maximum Speed: 140 MGLT | 1,550 KM/H (Atmospheric)

Hyperdrive Rating: Class 0.6

Engines: P-sx8.1 Ion Engine

Shield System: S9 Novadex Deflector Shield Array

Shields: 120 SBD

Hull: 25 RU

Armament:

Twin Medium Laser Cannons (4)

Medium Ion Cannons (2)

Missile Launchers (2)(6 Missiles Each)

Countermeasures:

Flares

Point-Defense Laser (1)

Other Systems:

S-Foils

Ejector Seat

Crew: 1 Pilot

Passengers: None

Cargo Capacity: 95 Kilograms

Consumables: 5 Days



Once reserved only for the Storm Commandos of yester-Empire, the TIE Hunter slid away from use unnoticed after the formal collapse of the first Empire. The TIE Hunter was a magnificent fighter, sporting great speed and agility, fewer blind spots, a wide assortment of weaponry, strong shields, and even hyperdrive. It even took advantage of an X-Wing fighter idea ? S-Foils; it could increase its speed beyond standard by closing its S-Foils for when it?s not engaged in battle. In a sort of ?rediscovering,? the TIE Hunter was dug up from old records by Imperial Historians and Tech-Junkies. It immediately led to spur in the R&D departments to bring the fighter back and ready for the modern era, and while it appears mostly the same all of its systems have been advanced to the top-of-the-line.





<img src='http://img.photobucket.com/albums/v610/ ... itar-1.png' border='0' alt='user posted image'>

Model: TIE Scimitar II-Class Assault Bomber

Class: Assault Bomber

Manufacturer: Yaga Minor Shipyards

Role(s):

Length: 14.6 Meters

Maximum Acceleration: 2,800 G

Maximum Speed: 90 MGLT | 1,250 KM/H (Atmospheric)

Hyperdrive Rating: Class 1

Engines: Dual P-sx8.0 Ion Engines

Shield System: Sv1-3 Novadex Deflector Shield Array

Shields: 160 SBD

Hull: 45 RU

Armament:

Laser Cannons (2)

Missile Racks (24)(2 Missiles Each)

Specialized Launchers (2)(6 Missiles Each)

Countermeasures:

Flares

Point Defense Laser (2)

Other Systems:

Detachable Command Pod

Crew:

1 Pilot

1 Bombardier

Passengers: None

Cargo Capacity: 250 Kilograms

Consumables: 4 Days



Another renovation to come out of the Imperial R&D department, the TIE Scimitar II is built off of the old Scimitar Assault Bomber. With a clear lack for heavy assault fighters and bombers, the need to renovate the Scimitar was almost a must. The general design is the same, but the abdomen of the ship was both widened and elongated to accompany a second ion engine, a hyperdrive system, and more missile racks. The second ion engine gave the ship the 'oomph' it needed to be able to be equipped with heavy armor and shields, while still managing a decent speed for a bomber. The connecting system for the two Specialized Launchers was designed to be very adaptable so the Scimitar could be loaded out with whatever extra system it needed for a mission. </div>




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"An Empire is never peaceably acquired or maintained. It is willed into existence. We are that will."
Vengeance Squadron

Darth Abaddon | Malus Solari
Sith Lord | Jedi Master

User avatar
Aeaolen Kicka
Posts: 5972

[Approved]Imperial Ships.

Post#14 » Thu Dec 30, 2010 11:17 am

Production Information

<a href='http://fc06.deviantart.net/fs45/f/2009/ ... korius.jpg' target='_blank' rel='nofollow'><img src='http://img.photobucket.com/albums/v610/ ... korius.png' border='0' alt='user posted image'></a>

(Click Image for Larger View)

Model: TIE Droid X2-Class Starfighter

Class: Advanced Starfighter

Manufacturer: Lianna Shipyard

Affiliation: Kicka Empire

Role(s): Starfighter



Technical Specifications

Length: 13.4 Meters

Targeting System: ALT Tracking System

Shield System: S8.7 Novadex Deflector Shield Array

Shields: 100 SBD

Hull: 30 RU

Crew: 0

Passengers: 0

Hyperdrive: Class 0.8

Power Plant: SFS Advanced Compound Ionization Reactor

Max Acceleration: 4,550 G

Max Speed: 140 MGLT | 1,850 KM/H (Atmospheric)

Cargo Capacity: 0 Kg

Power For: 2 Days



Armament:

Heavy Laser Cannons (2)

Medium Laser Cannons (2)

Repeater Laser Cannons (2)

Micro Torpedo Launcher (4)(4 Sovereign Torpedoes Each)



Countermeasures:

Flares/Chaff



Other Systems:

ACE-C54x.9 Droid Brain

HIVE ? Heuristically Indexed Volumated Experience

Self-Destruct Mechanism



Description:

Historically, the combat ability of a droid has always ended up far inferior in comparison to a living being. This has been proven time and time again through history, the prime example always going back to the Clone Wars, in which droids represented a whole half of the galactic conflict. Even with vastly superior numbers at their beck-and-call, droids in every form ended up outmaneuvered, outmatched, and overall outclassed by clone troopers. The fighters especially suffered, their implanted standardized combat routines were easily learned and countered by the freely adapting tactics of clone pilots.



The idea of a Droid Starfighter was not given up on after their clear deficits shown in the Clone Wars, even by the Empire. Their creation, the TIE Droid, was the epitome of Imperial fighter design philosophy. It was cheap, expendable, and could be churned out in frighteningly large numbers. Against Galactic Alliance pilots, though, the new fangled technology of the TIE Droid failed in comparison yet again, and suffered the same reverses as droids from the Clone Wars did. Shelved yet again, a true attempt at a capable Droid Starfighter would not be seen again until just five years ago. Taking the lessons of the past to heart, the top engineering minds of both Cybot Galactica and Industrial Automaton - whom were contracted together by the Empire - built from scratch a completely new droid ?brain?. It featured the most densely packed neural-network processors ever seen before in a droid?s central processing, allowing it the potential to achieve far more complicated and extensive tasks than combat-oriented minds before it were. The end result was the complex and advanced, yet technically standardized and thus easily mass-producable ACE-C54x.9 Droid Brain.



While the Droid Brain was mostly the hardware, its HIVE mind was its primary software. HIVE ? the Heuristically Indexed Volumated Experience, at its simplest, is learning software. The mind was first imprinted with all the combat record data of the best pilots in the Empire, including Soontir Fel, to act as an advanced baseline for the droid?s combat abilities. Clearly, while advantaged, simply being able to replicate advanced maneuvers of top pilots would not grant the Droids the ability to with skilled pilots who could perform actions that are more abstract in nature. That is where HIVE?s central purpose comes in. The Droid fighters, as they fight, dynamically analyze and compare enemy pilot?s tactics with their knowledge base, in essence allowing them to learn advanced maneuvers of enemy pilots as they fight. The data they analyze is automatically collected continuously via non-interactive transmission channels to a central backup drive, so Droid losses in battle are not in vain ? their experiences are not lost, but saved, and shared with all other TIE Droids. Therefore, while the Droids will suffer destruction against an enemy once or twice by a particular maneuver, if the enemy pilot uses it any more, the Droids will be fully capable of easily countering it. Simply, they learn and adapt with incredible speed and efficiency, like a supercomputer in Chess, and the more they fight, the harder they are to fight.



As a droid starfighter, the TIE Droid X2 was capable of responding much faster and using maneuvers that would kill an organic pilot. In addition, without the need to worry about a pilot?s wellbeing, SFS has allowed the fighter to achieve greater speeds and capabilities in atmospheric conditions, and no cabin space has allowed it to be fitted with a slightly larger power plant, granting it weaponry to be heavier and fire at a more continuous pace. The hull has been strengthened both by density and by an advanced method of applying a hard anodized shell to it.



In terms of its arsenal, there is another new design that the TIE Droid X2 features ? Sovereign Missiles. Sovereign Missiles are very small, independently guided missiles that use a droid brain, allowing them to physically guide themselves after a target. This means that actual targetting systems of a fighter are not required to guide them (though they can be used), and as a result, it allows them to bypass a vast majority of countermeasures since the automated systems do not fall for tricks and can avoid intercepting fire. This includes targeting lock-denial systems, as the droid brain controls movement overall rather than requiring locking systems.



The innovations held by the TIE Droid X2 have warranted the highest level of security as to their protection from enemies of the Empire, to the point where details are classified to only the most specific of personnel in the Empire. Their secrets are so strictly held that every person who knows or has access to the information is watched on a 24/7 basis by COMPNOR. Additionally, each TIE Droid X2 has an automated self-destruct mechanism with an added anti-tampering trigger which destroys the fighter and all its secrets completely should it fall into enemy hands.



Widespread usage of the TIE Droid X2 has just begun, and they will primarily be used in place of defense forces, allowing much cheaper upkeep to maintain defenses on trade/hyperspace routes as well as around important locations of the Empire, such as planetary defenses. Offensive usage of the fighter is to be expected, but the innovators of the TIE Droid X2 have not yet convinced Imperial higher-ups that they are worthy of replacing piloted fighters entirely yet, and so the Imperial Navy?s hangars remain mainly stocked with regular piloted ships.



For those accepted uses of the TIE Droid X2, both offensively and defensively, specialized rack systems have been designed allowing mass storage of hundreds of the fighters that keep them powered for very extended periods of time, up to 6 years with a full stock of fighters. These racks can be used independently, with their own long-range sensor systems to detect incoming threats, or attached to the outer hulls of Imperial capital ships, greatly increasing the fighter capacity of a single ship. It should be stated that the TIE Droid X2s are not slaved to any system; they are fully capable and intelligent enough to work independently on their own accord as determined by their orders. </div>




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Imperial Executor | Imperial Grand Admiral
Sith Lord | Jedi Master | Sith Acolyte

O.I.I
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"An Empire is never peaceably acquired or maintained. It is willed into existence. We are that will."
Vengeance Squadron

Darth Abaddon | Malus Solari
Sith Lord | Jedi Master

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