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Titan-Class Heavy Star Destroyer
Heavy Star Destroyer
Kuat Drive Yards
Destroyer, Carrier, Command Ship
KDY ISD-83iv Internal Shield Generators (4)
Advanced Gunnery Systems V3
Class 0.75 (Backup Class
YMI IV-dl7c Solar Ionization Reactor
72,000 Metric Tons
Dual 720-Teraton Heavy Barbette Turbolaser Batteries (16)(Fire-Linked in 8?s)
Quad 480-Teraton Heavy Turbolaser Batteries (16)(Fire-Linked in 4?s)
Quad 175-Teraton Heavy Turbolaser Batteries (24)
Dual 175-Teraton Heavy Turbolaser Batteries (28)
70-Teraton Heavy Turoblaser Batteries (34)
Octuple 40-Teraton Turbolaser Barbettes (12)
Dual Heavy Ion Cannon Batteries (40)
Heavy Ion Cannon Batteries (36)
Ion Cannon Batteries (36)
Octuple Heavy Laser Cannons (20)
Quad Laser Cannons (40)
Tractor Beam Projectors (12)
Pinpoint Gravity Well Generators (2)
Anti-Missile Octets (54)
- Fighters - 96
- Bombers - 24
Numerous Other Craft
Limited Various Other Craft
Too Numerous to List
Just when the galaxy thought the Empire couldn't possibly put out another Star Destroyer to trump the rest, it did, and it did with the Titan-Class Heavy Star Destroyer. To the untrained eye, the Titan-Class may appear to be just another giant diamond of firepower that the Empire so loves to throw at her enemies. In many respects, it is that, but it is far more than that. It is the culmination of military brilliance between the Executor, Roan Hask, and the Head of the Admiralty, Barcus Lorne, backed by the innovative genius of the Empire's highest engineers. What does such egocentric blabber connote? A "prototype" next-generation warship that should not be taken lightly in any respect.
Externally, the Titan-Class has the layered superstructure appearance that would remind many of a miniature Sovereign-Class Super Star Destroyer. The hull itself is casted with an exofabritic layer, which serves a double purpose: it reinforces the strength of the hull, and the fabritic layer itself has a high potential for particle heat absorbtion, meaning when the hull is struck by turbolaser fire, the damage done is mitigated by the absorbtion and dispersion of the beam?s particle energy.
The reactor systems of the Titan-Class are a step above those of the Imperial IV-Class Star Destroyer, and not just for the sheer larger size of them. The power conversion ratio of fuel to energy saw the addition of a filtration routine which kept the energy acceleration in a clean-burning state ? essentially, it gets more energy output per fuel put into it than any other Star Destroyer?s reactors. This resulted in the Titan-class being able to maintain higher maximum speeds comparable to smaller Star Destroyers rather than slower speeds that ships her size would have.
A simple, but relatively ignored upgrade for sheer lack of will to go through the arduous process of supplying it on a constant basis to masses of ships, is the addition of Agrocite ? a rare ore known only to exist in large quantities on three planets in the galaxy. Agrocite has powerful potentials for rapid energy output ? that is to say, when added to the energy of turbolasers, the firepower of the turbolaser increases two-fold in strength. This gives the Titan-Class a powerful kick to her firepower, essentially doubling the rate at which she is capable of downing enemy vessels, but at the cost of needing constant resupply of the expensive and rare Agrocite ore every couple of months.
Two relatively unnoticeable bulges in the hull of the Titan-Class are a new interpretation on an old technology ? Pinpoint Gravity Well Generators. Like their predecessors, once powered up they create spheres of space in which the force of a planet?s gravity well is exerted. The difference lies in an increased sophistication of the system. Instead of generating one giant immobile blob of a gravity well that paralyzes the ship generating it, the Pintpoint GravityWell Generators produce gravity wells with much smaller diameters, drastically reducing the energy requirement placed upon the ship. Furthermore, mention of pinpoint is not just in name, the gravity wells follow the advanced tracking systems of the V3 targeting systems of the Titan, allowing them to keep centered on and follow automatically even the smallest of craft through the most unusual of maneuvers. Additionally, each Generator is capable of producing multiple gravity wells, the exact number of which depends on the size of the gravity wells in question. For the most part, no matter the size of the gravity well, each one can act just as potently to a ship as a full-sized gravity well of the old era, if not more-so. This literally allows the Titan to pin down individual ships, or even an entire fleet from being able to hyperspace, even at greater distances than the antiquated Interdictor?s gravity well?s range.
Shield systems too have seen a new addition to their usage. Rather than a redesign of the whole technology, the types of shields are simply reused in a more logical manner on the Titan-Class. For instance, the hangar bays of the ship, when opened, as per always have the regular redundant Ray Shield over them to keep the air on the inside and the blaster fire on the outside. The new addition, however, is a Unilateral Particle Shield system that merges in with the Ray Shield, which prevents any solid objects from entering the hangar bay, but still letting solid objects exit the hangar bay ? AKA, fighters can get out, but not in. Realizing the shortcomings of such a system, steps before implementation were already taken, doubling the capacitors for the Particle Shield which allow the shield to switch on and off nearly instantaneously, effectively making it capable of letting in individual fighters at a moment?s notice before blocking anything else behind it.
Internally, the systems used in the Titan-Class have never been so effectively streamlined for precision and effectiveness, without limiting the scope of capabilities the crew have in terms of control. This streamlining of systems with addition of redundancies acts much akin to the old advance of slave circuits. Nothing, however, is slaved ? such is an outdated and crude design for the same desired effect. Everything acts within an internal self-actualizing network which constantly monitors inputs and converges all relevant information to the central computer, and the crew that use it. Linked to this advanced networking system is a new crew station ? the <a href='http://starwarsgalaxies.station.sony.co ... ial_12.jpg
' target='_blank' rel='nofollow'>Tactical Control Pod</a>, or TCP. From this station, a single crewman can see and control every strategic detail about the ship in real-time during battle. Being able to see the entire field of battle and all ships on it in sensor range (which extend multiple systems), the operator can not only see every movement by the enemy, but every movement by other allied ships ? and more importantly, control every movement by every ship in the Imperial fleets, if he so desires to. This realizes a previously-unseen scale of micromanagement of battles, allowing for tactics and strategies to be changed on the dime without utter chaos and confusion throughout the fleet.
Adorning either side of the top of the main bridge are half-sunken in bulbs. In the ancient past of the Empire, these bulbs would represent the deflector shields of the Star Destroyer ? such a stupid placement of such a highly-important defensive system has been done away with. The half-bulbs are now nothing more than additional sensor suites, which triple the distance and strength of all sensor scans. Shield systems are now, like Mon Calamari designs, internalized and strategically, but sporadically, located throughout the ship to provide redundant coverage. The newly advanced sensor systems, while not dependent on it, are connected to the advanced networking system, allowing them to ?ping? sensor scans off of other Imperial ships within range, effectively allowing it to scan for as long as Imperial ships can bounce it outwards. The single ship, with enough support, could potentially cover an entire sector with one scan ? and the central computer could even handle the load of information. Additionally, the Titan-Class Star Destroyer has innumerable smaller, but by no means less important, systems which for lack of space, cannot fully be listed which aid in its design.
Currently, there is only a single ship of this design ? the prototype, named ?The Indomitable?
. As the prototype model, it has both the best the ship has to offer, as well as the untested and theoretical models still in the rough. It sports two TCPs, rather than the single one that the normal model would have, in order to experiment with the cooperative benefits of dual control over a fleet. Taking the whole series as his personal brainchild, Roan has taken ?The Indomitable?
as his personal flagship in order to see through its testing on the most extensive of levels and perfect for the Empire, the idea that is the Titan-Class Heavy Star Destroyer. </div>
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