How To: Build Fanon Technology

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Duke
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How To: Build Fanon Technology

Post#1 » Fri Aug 29, 2014 12:50 pm

Fanon CreationsA guide to the fantastical and wonderful "We've made living biological attractions so astounding that they'll capture the imagination of the entire planet." - Alan Grant

Index
Post 1 - (RULES) Fanon Creations
Post 2 - (GUIDES) Aeaolen Kicka's Guide to Starships
External Section - (RULES AND GUIDES) Forge Templates
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Duke
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Re: How To: Build Fanon Technology

Post#2 » Sun Feb 08, 2015 6:20 am

Fanon Creations Fanon creations are anything created by a player that is not included in canon, excluding characters. This content includes, but is not limited to, weapons, ships, planets, and/or anything that is a new implementation to the Star Wars universe.


Rules Due to the complex nature of fanon content and the potential for abuse, we ask that you follow these simple rules. Failure to do so may result in the declination of your creation, so do not make us do what we don't want to do. Think smart and abide by the rules!
  • The creation must originate from, or correspond to, the Star Wars universe. It will not be approved if it originates from other material (including, but not limited to, Halo, Battlestar: Galactica, Anime, Star Trek). You may still use pictures from these other universes, but, aside from this, the creation must be original or based upon previous Star Wars canon.
  • Creations that have a high risk of being used in a manner that is deemed overpowered will not be approved. This is to protect the community at-large and to provide stability through checks and balances. Once the ruling is made, you may change the deemed overpowered section of your creation and resubmit your application.
  • Approval Process: Both a community member and a staff member must give their stamp of approval. Reasons for denying an application must be provided, that the necessary adjustments may be made by the player.
  • Custom Planets: If you create your own planet, neither you, nor the player, own said planet. You may make characters and Non-Playable Characters for the planet, but you have no automatic claim to the world. Therefore, any military force stationed on the planet is not a personal army with which you can do as you please. All custom planets are fair gain for the taking.
Please understand that we don't want to deny your application, nor are our reasons for denying your application ever targeted towards you personally. It's constructive criticism that we (even the Staff) need to take once and awhile. As I said, we do not want to deny your application and hinder your roleplaying experience. It is due to the very opposite why we have such a burning passion to help you perfect your piece of technology and see it reach fruition!
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Re: How To: Build Fanon Technology

Post#3 » Sun Feb 08, 2015 6:20 am

Guide to Starship Development Information By Aeaolen Kicka Size Corvettes: The corvette was a class of warship. They were typically small, fast, manoeuvrable and relatively lightly-armed. Generally large enough to be considered a capital ship but smaller than a frigate, corvettes filled a variety of roles that ranged from picket duty within large fleets to system defence and convoy escort. Corvettes filled a comparatively inexpensive gap in the capital ship range of rebel, pirate, smuggler, and mercenary fleets and armadas. They were suitable for dealing with any ships smaller than themselves, and though they were not effective against larger ships without support, many were famous for outrunning and escaping them, thanks to their exceptional speed and manoeuvrability for a capital ship.
Ships of roughly 100 - 200 meters length
-- CR70 corvette
-- CR90 corvette

Frigates: A frigate was a type of military spaceship. Recorded usage of the term varies extensively, but it typically denoted a capital ship designed to serve in a skirmishing role to protect larger ships, or more generally, a ship designed to serve in some sort of support role. Frigates were armed to defend themselves effectively against smaller and more manoeuvrable warships, and with a limited attack capacity against larger capital ships; they could sometimes carry up to three squadrons of starfighters, and were often deployed in small groups to protect larger vessels.
Ships of roughly 200 - 400 meters length
-- Vigil-class corvette
-- EF76 Nebulon-B escort frigate
-- Lancer-class frigate
-- MC40a light cruiser

Cruisers: Cruisers has a multitude of meanings and is typically used for ships similar to frigates and fulfilling a similar role but larger.
Ships of roughly 400 - 600 meters length
-- Dreadnaught-class heavy cruiser

Heavy Cruisers: Heavy Cruisers were often the backbone of any fighting fleet as they fulfil many important roles. Such roles included planetary bombardment, troop transport and ship to ship combat. However most Heavy cruisers were not equipped with starfighters. Therefore, they were in need of smaller support craft like frigates, corvettes and carriers, taking starfighters into battle.
Ships of roughly 600 - 1000 meters length
-- Acclamator-class assault ship
-- Victory-class Star Destroyer

Star Destroyers: Star Destroyers were described as some of the largest and most powerful warships of the time, taking some design-cues from Star Dreadnoughts like the Executor-class and performing the roles of large battleships despite their compact frame. Many Star Destroyer classes throughout the various eras doubled as carriers. In these cases, they often contained one or several wings of starfighters.
Ships of roughly 1000 -2000 meters length
-- Venator-class Star Destroyer
-- Imperial-class Star Destroyer

Battlecruisers: Battlecruiser or battle cruiser was a formal designation for the class of massive ships that fell between Star Destroyers and Dreadnaughts in size. In informal use, it was used for the largest and strongest warships in a fleet that were not battleships, as well as more generally for various types of warships, along with "cruiser".
Ships of roughly 2000 - 5000 meters length
-- Bulwark Mark III
-- Praetor II-class Star Battlecruiser

Dreadnaughts: A Dreadnaught or Dreadnought was normally a powerful battleship. In the Anaxes War College System it referred to any ship over 5,000 meters long. These ships were immensely powerful with armour and arms.
All ships over 5000 meters length
-- Executor-class Star Dreadnought
-- Eclipse-class dreadnought

However ships could sometimes be moved up or down in classification, depending on their armament and intended role. As an example, the Carrack-class light cruiser would fall into Frigate classification with its length of just 350 meters, but due to its armament and role, it was sometimes moved up into the cruiser category.
SOURCE ? WOOKIEPEDIA

On Star Wars: Galaxy ships which are considered dreadnoughts are under heavy regulation due to the sheer force which they have.
Shields and Shield Rating (SBD) Shields are token on many larger ships, some ships sacrifice shields in order to gain more firepower and manoeuvrability. Most ships are equipped with shields in the modern era, however some starfighters tend not to have shields the development of the TIE Defender was one of the first starfighters to incorporate a shield system into a starfighter, though there had been others.

Remember the location in which you place shielding can be essential. Internal shielding systems are much more protected from external attack than external shielding. Many star destroyer-classes had shield domes which were done for a multitude of purposes, led to several problems including enemies focusing on them.

For shielding, the common SW:G tactic was to multiply the length of the ship times five (5) and that would be the SBD, that system will continue that was developed by a former member of the staff and someone who helped much with the technology on the site. From that direction you can either add or subtract numbers from that depending on the role and shielding capabilities of the ship.

Hull and Hull Rating (RU) Weaponry Power, hyperdrives, engines and speed Power and Engines
It is difficult to really ascertain any serious information regarding power and engines, so for the most part take a look at historical ships and ships here to see what power is produced by ships of all sizes.

Hyperdrive class - TECHNICAL HYPERDRIVE SHEET

Hyperdrives are the technology which permits ships to jump massive distances in hours and days. With extensive modification hyperdrives can go below 1 this is uncommon but technological advances have permitted ships, especially larger ships to slip below the Class 1 hyperdrive.
Military-grade ships (Capital and starfighter) - Class 1 or 2
Industrial freighters and haulers - Class 3 or 4
Civilian ships - Class 5

MGLT - TECHNICAL MGLT SHEET

Megalight AKA MGLT is the rating of speed that a starship travels and moves, high manoeuvrability ships are smaller and tend not to exceed 150 which was considered the highest at the time of the Galactic Civil War. The relationship between MGLT and G's is not known in the Star Wars universe. Similarly the atmospheric speed of a high MGLT ship is likely to be high. Remember, the larger the ship the lower the MGLT.
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